AI Insights · Timothy · January 2022
Top 5 Roguelike Games on iOS in Finland Q4 2021
In Q4 2021, the top 5 Roguelike games on iOS in Finland exhibited varying trends in weekly downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.
In the fourth quarter of 2021, the Roguelike game category on iOS in Finland saw notable performance variations among the top five games. According to data from Sensor Tower, here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Clash Quest from Supercell showed significant fluctuations in both revenue and downloads. Weekly revenue peaked at approximately $1K during the week of November 1, followed by a steady decline, ending the quarter with around $456 in the last week of December. Downloads spiked to over 10K in the week of November 8, declining to 380 by the end of December. Active users also saw a rise, reaching a peak of 24.8K in mid-November before stabilizing around 11.6K.
Hero Wars: Alliance RPG by Nexters Global LTD had a varied revenue stream, peaking at $3.2K in the week of November 8. The game’s downloads were relatively low, with a slight increase towards the end of the quarter, reaching 162 in the final week of December. Active users remained mostly stable throughout the quarter, hovering around 600.
Archero from HABBY experienced modest revenue changes, peaking at $365 in mid-October and ending the quarter at around $328. Downloads saw a gradual increase, peaking at 178 in the week of December 20. The game maintained a stable active user base, closing the quarter with approximately 1.3K active users.
PunBall, another title from HABBY, showed a steady revenue increase, ending the quarter with $146 in the last week of December. Downloads were highest at 323 in early November but dropped to 41 by the end of the quarter. Active users saw a peak of 471 in mid-December, finishing the quarter with around 379.
RAID: Shadow Legends by Plarium Global Ltd exhibited significant revenue peaks, with the highest at $5K in late September and another at $3.6K in mid-December. Downloads remained relatively low, peaking at 105 in early October. The game’s active user base stayed fairly consistent, ending the quarter with around 332 active users.
For more detailed insights and data on these and other games, visit Sensor Tower.